The map says this is where it should be, there’s even a small picture of it next to the room number. And yet it’s wrong. Despite the number of hours, late night shifts and spreadsheet compilations, that went into finding the perfect location for the object within the museum, standing in front of that glass case still feels out-of-place.
Reminiscing about one’s teenage years is a rather cinematic task. After all, Hollywood has made a great profit from narrating stories about what being a teenager should be and feel like.
Current twenty-year olds grew up watching adaptations of Tolkien’s Middle-Earth adventures on the Big Screen, reading Rowling’s Hogwarts shenanigans and dreaming of getting lost in Lewis’ Narnia.
Imagine the future. You walk into a room expecting an art gallery. Instead, you come face to face with a baron white cubicle. A woman stands in the corner, holding a pair of VR glasses. She hands them to you. Puzzled, you put them on.