Tags Interactive fiction

Tag: interactive fiction

A picture of the recurring glyph in Black Mirror that is an upside down Y and is the symbol used by Stefan when creating his routes in his game.

So that’s how Bandersnatch works, but did it snatch our respect?

From a design perspective, Bandersnatch falls into a lot of traps. Choices are quite infrequent and always binary, whereas it's standard for most interactive fiction games to allow you to choose almost every line of character dialogue. Isabella Welch discusses whether Bandersnatch is revolutionary or just manufactured hype on part of Netflix.
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